So I haven't painted a model since moving to CA and I've been missing it. A little work can really add up over time, but getting even that little bit going can be difficult. So in the spirit of a Tontine, I'm going to sponsor a contest. To compete over the next 6 months all you need to do is send me two pictures of a single miniature, one unpainted at the start of the month and one finished at the end. Each picture will be posted here, but if you miss a month you fall out of the Tontine as it were. As is only appropriate, there is also going to be a little bit of a prize on the line. $60 will going into the pot, as it were, to be divided among the people who complete the 6th month. If anyone else would like to sweeten the pot that will be awesome and it doesn't just have to be cash(free paint job on a model for a single victor, etc). What am I going to try to paint this month: I'm not really sure why I decided on Han, but I'm impressed at the qu...
Earlier this year a different game I dabble with was having a debate. There was an option that gave a unit a second armor save on a 5+. The common response was this meant it had 33% more health. A better response was 50%. These are both incorrect. To hit that conclusion took a bit of math, and I was also curious how to apply these calculations to Legion. [Math Section Begins] Effective health is essentially the health of the model taking into account its armor save. Armor saves are a quasi-infinite chain. As long as you keep making them, you don't lose health. You can model this as a series of events: This is a geometric series. It can be expressed more succinctly as: Thankfully, as the odds of an armor save are always lower than 1 it also converges! This means that it nicely collapses down to this: Finally, I was curious about Dodges here too: The real wrinkle with do...
by Harrison Osaki 1-5 scoring. 5 is high, 1 is low. Most cards should come in at 2 or 3. The remarks will generally be kept brief. It is assumed that the reader has access to another resource (e.g., doomtown db ) to view card text. Funtime Freddy - 2 Freddy provides a wide variety of keywords and a grifter ability, but he's got pretty significant limitations. He is a stud (but only one bullet), is cheap and has no upkeep (but has no influence, so is just a body), and is a grifter with a tutor ability (but the opponent selects the spell you attach, and it aces freddy and the unselected spell). And he is a huckster, but not a good one (0). He's basically a more offensive Travis Moone. One way to use the grifter ability is to select spells which share some sort of common feature, so that you aren't at your opponent's mercy of the choice. For example, if the opponent has to choose between Puppet and Paralysis Mark for a The Fourth Ring (TFR) control deck, bot...
Comments