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Showing posts from July 26, 2015

Game Kastle Swap Meet

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The line 30 mins before it opened Game Kastle held another swap meet.  As I learned from my first one of these, this is a fairly big deal.  Sadly, while I have plenty of things I would love to sell I didn't really have time to organize properly for this one.  This is especially true as I try to get ready for Gencon. It was still something I wanted to go to.  There were plenty of incredible deals at the last one and I can at least look for some of the rare games or rarer miniatures I wouldn't mind picking up. While there was plenty of 40k and WHFB at the last one, there was even more WHFB this time around.  It's almost like something drastic happened there.  Beyond that it was a smattering of board games, popular miniature games and random junk(Why you think anyone wants your hand painted map of an underground cultist layer is beyond me). The line from the half way point right before it opened Still, I can't complain about what I found.  Thanks to a recent 

Armada Gencon Prep

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In a similar vein to the DT prep, I'm looking for feedback on what Armada list to fly.  My current core is this:  Imperial list.   From there, I have some variants with the remaining points: 1.  Two Squads of TIEs and a Gunnery Team for the VSD. 2.  Two Squads of TIEs and Expanded Hanger Bays for the VSD.  This allows the VSD to activate all 3 Bombers and an escort at the same time. 3.  Lose a single Advanced.  From there add the Gunnery Team, maybe the Expanded Hanger Bays and 3 TIEs. 4. Two more Interceptors.  Giving the list more anti-fighter answers. I don't think there is anything particularly unique about this build or the above variants.  Gunnery Teams should help soften up multiple ship lists significantly as the VSD is effectively a carrier.  Allowing the VSD to fire the main batteries and anti-squadron out the front is nice too. It is also refreshing to play Fighters Squads on the Imperial side that weren't as fragile as traditional TIE/Interceptor s