Mk2 Caster Design Redux
So I was rather excited about the casters from Reckoning. PP previewed some great character concepts and models. The more recent caster releases had really been knocking it up a notch too. Sadly, for the casters from the factions I play it was right back to the Mk2 caster doldrums. While it is great that they have a battle plan for a caster that isn't enough. Your caster is the focal point for resource allocation and decision making, when they run on autopilot your list runs on far more autopilot. This leads to boring gameplay. Zerkova 2 really drove this home. She has a single spell, the combos with her feat that is rather powerful. Beyond that she suffers from having a clunky arcnode with nothing to arc outside a paltry selection of two combat nukes. There is very little decision making going on, even in order of activation, and you better hope your arcnode has survived(or hasn't been dispelled). Now, it is easy to criticize but...