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Showing posts with the label WM/H

Mk2 Caster Design Redux

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So I was rather excited about the casters from Reckoning.  PP previewed some great character concepts and models.  The more recent caster releases had really been knocking it up a notch too. Sadly, for the casters from the factions I play it was right back to the Mk2 caster doldrums.  While it is great that they have a battle plan for a caster that isn't enough.  Your caster is the focal point for resource allocation and decision making, when they run on autopilot your list runs on far more autopilot.  This leads to boring gameplay. Zerkova 2 really drove this home.  She has a single spell, the combos with her feat that is rather powerful.  Beyond that she suffers from having a clunky arcnode with nothing to arc outside a paltry selection of two combat nukes.  There is very little decision making going on, even in order of activation, and you better hope your arcnode has survived(or hasn't been dispelled). Now, it is easy to criticize but...

Reckoning First Impressions

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So Reckoning was a book I was rather looking forward to.  The artistic design of everything spoiled was incredible as were the pre-released models.  It looked to be an excellent book. Sadly, this didn't hold up.  As far as WM releases this is likely the most disappointing in living memory.  Far too many Jacks, in an era where Jacks are back down to minimum numbers.  Really disappointing casters(for the factions I care about at least), especially after the last batch of casters.  This doesn't seem like it has really sunk in yet on the various faction forums, but I'm honestly surprised that a faction receiving two MAT 5 warjacks is taking it as well as it is. If you somehow haven't seen any Reckoning spoilers they can be found  here . Cygnar I'm not sure what to think yet of Hailey3.  Temporal Flux is a solid spell, as is repudiate.  She is incredibly focus starved, even with 12 focus.  Revive is likely only going to happen once a...

MK II Design Review: The Point System

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Right from the start the MK II point system was controversial.  While the Mk1 system was incredibly fiddly, in both scale and how you purchased units, the MK II system was incredibly simple.  The suggestion to double the scale was rejected in the field test with DC stating that there wasn't any problem and you could simply tack rules onto a model to make it worth its points. Enter the Adepts... At this point its rather obvious that this didn't work out.  A common, and justified criticism, is the granularity on the smaller end of the scale.  Jumping from 1 to 2 points is a 100% increase and 2 to 3 falls to a mere 50%.  Rules can't just be added to a model to balance this either.  There aren't half rules steps so you still fall into a granularity trap alongside other issues such as models not being able to fully utilize their special abilities package. The One Point Difference From a game design perspective a less obvious takeaway is its important ...