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Showing posts with the label Game Design

Calculating the Odds: Effective Health and Legion

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       Earlier this year a different game I dabble with was having a debate.  There was an option that gave a unit a second armor save on a 5+.  The common response was this meant it had 33% more health.  A better response was 50%.  These are both incorrect.  To hit that conclusion took a bit of math, and I was also curious how to apply these calculations to Legion.   [Math Section Begins]      Effective health is essentially the health of the model taking into account its armor save.  Armor saves are a quasi-infinite chain.  As long as you keep making them, you don't lose health.  You can model this as a series of events: This is a geometric series.  It can be expressed more succinctly as: Thankfully, as the odds of an armor save are always lower than 1 it also converges!  This means that it nicely collapses down to this: Finally,  I was curious about Dodges here too: The real wrinkle with do...

Breaking into new games: Where is the sci-fi?

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Price on the other hand... As an understatement, I've been a bit of a critic to 40k.  However there are aspects of the design of 40k that have become more apparent both over time and due to lack of it.  From an outsiders perspective the game 40k appears to be very approachable.  This isn't quite the right term for it, but 40k is a game where to get the experience that it will deliver ,as it were, doesn't require a large learning curve nor are the rules a barrier on entry. These are really pretty books. Where am I going with this?  Recently thanks to work, I don't have quite the same mental energy for gaming.  While work has been very engaging, it has also involved plenty of learning and plenty of background cycles.  I've also been wanting a sci-fi miniatures game and  Infinity  has just come out with a third edition.  This has not meshed well. A brief summary of the hacking special abilities 0.o Now, I've read through N...