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Showing posts from April 12, 2015

Making the Smart Choice

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For all the flavor in Doomtown , from the Wild West to Hucksters and Mad Scientists, the game's heart revolves around Positioning, Area Control and when those inevidently fail Violence.  By modern CCG standards it is also a rather complex game, especially its deck construction rules.  This presents a barrier in both deck building and skill that players need to overcome before they can really start enjoying the game. The aim here is to help out with the first of those barriers.  Constructing top tier decks is a far more complex endeavour, but this will at least prime the pump on the journey there.  On that same note these aren't laws of deck construction but general guidelines to be ignored with experience. The first step is to figure out a faction you want to play and a basic 2-3 card combo you want to try out.  Sloan Hucksters with Shotgun, Corporeal Twist and Pinto, or Legendary Holster Law Dogs with low A's,2's, and 3's are two fine examples.  The values of