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Showing posts from August 9, 2015

Nightmare at Noon Review

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A review of the just released Nightmare at Noon. Stolen completely from stim hack, the follow metric will be used: 5 – Great One of the strongest cards in the game: it’s powerful and always useful. It’s surprising to see a deck that doesn’t play this card in-faction. 4 – Good A good card that sees plenty of play. It’s not necessarily the best choice for every deck, but you can put it in your deck and know that it will do something for you. 3 – Playable You can’t just throw this card in any deck and expect it to do something for you, but it can be good in the right context. 2 – Weak This card isn’t good enough to be worth playing. The decks it fits tightly into are not well suited for competitive play. The stars might align such that it fits into a competitive deck, but even then it’s generally worse than a more straightforwardly good card. 1 – Bad This card sucks. doomtown db  should eventually have the full spoilers up. Junior DG - 3 If only his ability t