Earlier this year a different game I dabble with was having a debate. There was an option that gave a unit a second armor save on a 5+. The common response was this meant it had 33% more health. A better response was 50%. These are both incorrect. To hit that conclusion took a bit of math, and I was also curious how to apply these calculations to Legion. [Math Section Begins] Effective health is essentially the health of the model taking into account its armor save. Armor saves are a quasi-infinite chain. As long as you keep making them, you don't lose health. You can model this as a series of events: This is a geometric series. It can be expressed more succinctly as: Thankfully, as the odds of an armor save are always lower than 1 it also converges! This means that it nicely collapses down to this: Finally, I was curious about Dodges here too: The real wrinkle with do...
So Gencon is less than two weeks away. It's past time to settle on a deck and get final testing done. Currently, Desolation Row is still the deck to beat but there are options in other factions that are also good. The Desolation Row deck is a good template for shooter decks from other factions too. Starting with the aforementioned Desolation Row: this is the deck that I took to my local recent Sheriff's event. I used that starting posse for most games. Against Deedslide or Clowns Fred Aims went in with his infinite influence(note both of those decks should run The Evidence) and against decks that wanted to fight I switched out Allie or Makaio for Angelica. In retrospect I should probably start Angelica, Sanford, Travis, Jake and Makaio. Starting with two studs has been very very important. Modern shooter decks have incredibly odds to have the ability to debuff one of them so it's an important to have a backup before starti...
by Harrison Osaki 1-5 scoring. 5 is high, 1 is low. Most cards should come in at 2 or 3. The remarks will generally be kept brief. It is assumed that the reader has access to another resource (e.g., doomtown db ) to view card text. Funtime Freddy - 2 Freddy provides a wide variety of keywords and a grifter ability, but he's got pretty significant limitations. He is a stud (but only one bullet), is cheap and has no upkeep (but has no influence, so is just a body), and is a grifter with a tutor ability (but the opponent selects the spell you attach, and it aces freddy and the unselected spell). And he is a huckster, but not a good one (0). He's basically a more offensive Travis Moone. One way to use the grifter ability is to select spells which share some sort of common feature, so that you aren't at your opponent's mercy of the choice. For example, if the opponent has to choose between Puppet and Paralysis Mark for a The Fourth Ring (TFR) control deck, bot...
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