So I haven't painted a model since moving to CA and I've been missing it. A little work can really add up over time, but getting even that little bit going can be difficult. So in the spirit of a Tontine, I'm going to sponsor a contest. To compete over the next 6 months all you need to do is send me two pictures of a single miniature, one unpainted at the start of the month and one finished at the end. Each picture will be posted here, but if you miss a month you fall out of the Tontine as it were. As is only appropriate, there is also going to be a little bit of a prize on the line. $60 will going into the pot, as it were, to be divided among the people who complete the 6th month. If anyone else would like to sweeten the pot that will be awesome and it doesn't just have to be cash(free paint job on a model for a single victor, etc). What am I going to try to paint this month: I'm not really sure why I decided on Han, but I'm impressed at the qu...
Earlier this year a different game I dabble with was having a debate. There was an option that gave a unit a second armor save on a 5+. The common response was this meant it had 33% more health. A better response was 50%. These are both incorrect. To hit that conclusion took a bit of math, and I was also curious how to apply these calculations to Legion. [Math Section Begins] Effective health is essentially the health of the model taking into account its armor save. Armor saves are a quasi-infinite chain. As long as you keep making them, you don't lose health. You can model this as a series of events: This is a geometric series. It can be expressed more succinctly as: Thankfully, as the odds of an armor save are always lower than 1 it also converges! This means that it nicely collapses down to this: Finally, I was curious about Dodges here too: The real wrinkle with do...
So recent events have me dabbling in Malifaux again. The difficulty here has been settling on a faction. There are three primary problems: 1. There isn't a single faction with both strong and broad appeal, 2. My traditional method for deciding upon a faction/MMO character class/etc. haven't really worked out, 3. Faction ADD is real. While I already own much of what is below Malifaux is detailed enough that focusing on a faction and a few masters to really grok seems important. Current thoughts: Neverborn Across every Master in Malifaux, the above two masters are personal favorites. Darby and Not-Char are both cool thematically and I enjoy their playstyle too. The real issue is the rest of the Neverborn. I can't really say I like the look of any of their other masters and many of the other options in the faction leave me cold(teddy bears = no, horrors = yes). What the Neverborn have going for them is they are a tradit...
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