If you're not a Star Wars fan at 25 you have no heart, if you're not a Star Trek fan at 35 you have no brain.
Armada Strategery: First Thoughts
So I've gone through a few 300 point fleet engagements now compared to the pre-Wave 1 demo games. It's been interesting watching games go from Fleets having a hard time destroying enemy ships to one side being completely destroyed before the end of the game. If there is one thing that Attack Wing teaches about this genus of games, it is the importance of both dice pools and dice fixers. A huge dice pool is great but at a certain point fixing instead of increasing it returns better results. These are especially important if they don't require any specific action(Worf) or if you can cheat the requirement(Spock) without action. It is important to note that dice can be re-rolled multiple times in Armada compared to either X/A-Wing. You can also use your rerolls and direct dice fixers in the order of your choice too. Finally, the less your ships requires Concentrate Power to be effective the more it allows you to use the three other powerful commands at yo...
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